![]() ![]() I started calling together the old gang again, and I am vetting all the assets and Levels done for Into the Ice or purchased for usage in there. We are going back into the mountains, but as we are in Australia now, we are talking about the Blue mountains. We have no illusions: Knowing the ancestors, we are fully aware that Max will be an engine with its own quirks and issues.īut as the team who pulled off making commercially successful and GOTY winning games on both FPSC and GameGuru, we accept the challenge. So yeah, that was running nicely, but took a toll on my time. This version introduced a number of features including realistic water with refractive and. With Into the Ice beign composed of Indoor- and Outdoor scenes and transitions in between, we didnt see a way to make it happen. A new version of FPS Creator, entitled X10 was released in late 2007. ![]() One was the combination of a horrible memory management and the 32bit restriction, basically making any larger multi-level project impossible, the second was the lack of dynamic shadows. However, the development of our own games came to a full 100 stop at the end of 2018. If you enjoyed the German localisation of the Apple Arcade hit No Way Home, the writing in a certain story-driven Action-Adventure or the skill system of a quite popular RPG - you are welcome, that was done by us. ![]()
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